Zombie Game
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Zombie Game
Uninfected Players
Allowed to carry only 100 rounds.
Only one may carry additional ammo for reloading the whole team. (ammo mule)
May carry only one firearm and one melee weapon, or only two side arms.
Are allowed to have their gun in SEMI-AUTO only if the gun fires faster than 280fps.
Cannot “camp” downed zombies.
If touched by a zombie, you may place your gun somewhere safe, remove your glow stick, then immediately lay or kneel down in the place you were touched then reanimate after 10 seconds.
If shot as an UNINFECTED player, go to the nearest respawn point, then rejoin the game.
UI. Players wear green glow sticks.
Ammo mule wears blue glow stick.
Zombies
MUST NOT be shot in the back.
MUST NOT be shot unless they pose a threat
Have 5 seconds of invulnerability after they reanimate.
Can still infect U.I. Players by touching them on their way down after hit.
Can not open doors.
Can not climb, unless an UI. player is at the top of a structure.
Can only run if they are running toward an UI. Player, they can not run around cover to cut off UI. Players.
Can not run after a civilian at all, only walk towards them.
When fatally hit, the zombie must lay down then reanimate after 15 seconds.
No glow stick.
Juggernaut Mutant Zombie
Can not run unless carrying only a melee weapon.
Can not attack zombies unless, and only when, they are between him and UI. Players, and if between him and UI. Players, he must attack them.
5 zombies must touch the Juggernaut to bring him down.
Must be hit a minimum of 10 times with a “firearm” or 5 times with a melee weapon before falling.
Reanimates after 30 seconds.
Can fire full auto if carrying an aeg that fires at less than 300fps.
Must wear Red glow stick.
Civilian
Must remain hiden until an UI. Player finds them, or a Zombie spots them.
Can not call out to UI. Players unless they are being chased by a zombie.
Have no weapon.
If thouched by a zombie, you may become a zombie or exit the field to a safety zone.
Must wear white glow stick.
Shots and Hits
Shotgun/Grenades with 3 shot burst or more
1 shot kills zombie
AEG's
2 shots to body or 1 shot to head kills zombie
CO2/Green Gas/Spring Pistols
2 shots to body or 1 shot to head kills zombie
Foam Melee Weapons
1 hit kills zombie
Low fps guns are recommended.
Try to avoid head shots.
No throwing melee weapons.
Zones and Paths
Safety Zones are no fire zones. You can reload here or take a break.
Check points are fortified areas along paths where you can reload and regroup.
Designated Paths are suggested paths through or around the woods.
Civilian Sighting/Hot Zones are the primary gaming zones. Most action will be here.
Extraction Point is where UI. Players are to take civilians to end the game.
Objective
UI. Players must gather and extract Civilians to designated extraction point.
They Cannot take the civilians one at a time to the extraction point.
After collecting a civilian, they must remain with the team until all civilians are found before they can move to the extraction point.
Allowed to carry only 100 rounds.
Only one may carry additional ammo for reloading the whole team. (ammo mule)
May carry only one firearm and one melee weapon, or only two side arms.
Are allowed to have their gun in SEMI-AUTO only if the gun fires faster than 280fps.
Cannot “camp” downed zombies.
If touched by a zombie, you may place your gun somewhere safe, remove your glow stick, then immediately lay or kneel down in the place you were touched then reanimate after 10 seconds.
If shot as an UNINFECTED player, go to the nearest respawn point, then rejoin the game.
UI. Players wear green glow sticks.
Ammo mule wears blue glow stick.
Zombies
MUST NOT be shot in the back.
MUST NOT be shot unless they pose a threat
Have 5 seconds of invulnerability after they reanimate.
Can still infect U.I. Players by touching them on their way down after hit.
Can not open doors.
Can not climb, unless an UI. player is at the top of a structure.
Can only run if they are running toward an UI. Player, they can not run around cover to cut off UI. Players.
Can not run after a civilian at all, only walk towards them.
When fatally hit, the zombie must lay down then reanimate after 15 seconds.
No glow stick.
Juggernaut Mutant Zombie
Can not run unless carrying only a melee weapon.
Can not attack zombies unless, and only when, they are between him and UI. Players, and if between him and UI. Players, he must attack them.
5 zombies must touch the Juggernaut to bring him down.
Must be hit a minimum of 10 times with a “firearm” or 5 times with a melee weapon before falling.
Reanimates after 30 seconds.
Can fire full auto if carrying an aeg that fires at less than 300fps.
Must wear Red glow stick.
Civilian
Must remain hiden until an UI. Player finds them, or a Zombie spots them.
Can not call out to UI. Players unless they are being chased by a zombie.
Have no weapon.
If thouched by a zombie, you may become a zombie or exit the field to a safety zone.
Must wear white glow stick.
Shots and Hits
Shotgun/Grenades with 3 shot burst or more
1 shot kills zombie
AEG's
2 shots to body or 1 shot to head kills zombie
CO2/Green Gas/Spring Pistols
2 shots to body or 1 shot to head kills zombie
Foam Melee Weapons
1 hit kills zombie
Low fps guns are recommended.
Try to avoid head shots.
No throwing melee weapons.
Zones and Paths
Safety Zones are no fire zones. You can reload here or take a break.
Check points are fortified areas along paths where you can reload and regroup.
Designated Paths are suggested paths through or around the woods.
Civilian Sighting/Hot Zones are the primary gaming zones. Most action will be here.
Extraction Point is where UI. Players are to take civilians to end the game.
Objective
UI. Players must gather and extract Civilians to designated extraction point.
They Cannot take the civilians one at a time to the extraction point.
After collecting a civilian, they must remain with the team until all civilians are found before they can move to the extraction point.
Re: Zombie Game
As a side note, the Juggernaut Mutant Zombie is not always present. He is a "motivator." If the UI. players vastly out number the Zombies, or if the game is progressing slowly, the Juggernaut Mutant Zombie makes an appearance.
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