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Zombie game rules.

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Zombie game rules. Empty Zombie game rules.

Post  Suppresser Mon May 07, 2012 8:19 pm

Uninfected Players
Allowed to carry only 100 rounds.
Only one may carry addition ammo for reloading.
May carry only one firearm and one melee weapon, or two side arms.
Are allowed to have their gun in SEMI-AUTO only if the gun fires faster than 280fps.
Cannot “camp” downed zombies.
If touched by a zombie, you may place your gun somewhere safe, remove your glow stick, then immediately lay down in the place you were touched then reanimate after 10 seconds.
If shot, go to the nearest respawn point, then rejoin the game.
UI. Players wear red glow sticks
Ammo mule wears blue glow stick.

Zombies
Can not be shot in the back.
Can not be shot unless they pose a threat
Have 5 seconds of invulnerability after they reanimate.
Can still infect U.I. Players by touching them on their way down after hit.
Can not open doors.
Can not climb, unless an UI. player is at the top of a structure.
Can only run if they are running toward an UI. Player, they can not run around cover to cut off UI. Players.
Can not run after a civilian at all, only walk towards them.
When fatally hit, the zombie must lay down then reanimate after 15 seconds.
No glow stick.

Juggernaut Mutant Zombie
Can not run unless carrying only a melee weapon.
Can not attack zombies unless, and only when, they are between him and UI. Players, and if between him and UI. Players, he must attack them.
5 zombies must touch the Juggernaut to bring him down.
Must be hit a minimum of 10 times with a “firearm” or 5 times with a melee weapon before falling.
Reanimates after 30 seconds.
Can fire full auto if carrying an aeg that fires at less than 300fps.
Must wear green glow stick.

Civilian
Must remain hiden until an UI. Player finds them.
Can not call out to UI. Players unless they are being chased by a zombie.
Have no weapon.
Must wear white glow stick.

Shots and Hits
Shotgun/Grenades with 3 shot burst
1 shot kills zombie
AEG's
2 shots to body or 1 shot to head kills zombie
CO2/Spring Pistols
2 shots to body or 1 shot to head kills zombie
Foam Melee Weapons
1 hit kills zombie
Low fps guns are recommended.
Try to avoid head shots.
No throwing melee weapons.

Zones and Paths
Safety Zones are no fire zones. You can reload here or take a break.
Check points are fortified areas along paths where you can reload and regroup.
Designated Paths are suggested paths through or around the woods.
Civilian Sighting/Hot Zones are the primary gaming zones. Most action will be here.
Extraction Point is where UI. Players are to take civilians to end the game.
Suppresser
Suppresser
Admin

Posts : 116
Join date : 2012-03-20
Location : Dothan, AL.

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