Last Man Standing
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Last Man Standing
Last Man Standing
All attending players spread out over the entire field.
There are no teams.
No temporary alliances on the field are allowed during the first round.
When the airhorn blows the game begins.
When a player is eliminated from the first round, he exits the field to the safety/respawn zone and puts his tag/flag on the pole.
When there are two or more players in the safety/respwan zone, they respawn as a team.
Further single eliminated players respawn in twos and join the team made by the first two eliminated players.
When players are eliminated for a second time, they are out of the game.
This process continues until there is only one uneliminated player left on the field.
The last man is confirmed by the number of flag/tags on the pole.
All attending players spread out over the entire field.
There are no teams.
No temporary alliances on the field are allowed during the first round.
When the airhorn blows the game begins.
When a player is eliminated from the first round, he exits the field to the safety/respawn zone and puts his tag/flag on the pole.
When there are two or more players in the safety/respwan zone, they respawn as a team.
Further single eliminated players respawn in twos and join the team made by the first two eliminated players.
When players are eliminated for a second time, they are out of the game.
This process continues until there is only one uneliminated player left on the field.
The last man is confirmed by the number of flag/tags on the pole.
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